# EA Sports UFC 6, Crushed in Time, and Junkster review roundup: critics find careful swings and odd little surprises

**June 21, 2026 · Perthro**

Three mid-June releases now have enough reviews to read. EA Sports UFC 6 is the headline, with a clear consensus: 81.5 on OpenCritic from 26 reviews, an 80 median, a Strong rating and about 92% recommending it. Beside it are two smaller games. Crushed in Time, a point-and-click comedy from Draw Me A Pixel, sits at 80 from 17 reviews. Junkster, a 3D platformer, is at 74 from seven, and critics keep saying its building hook works better than its budget would suggest.

## EA Sports UFC 6 review scores: 81.5 on OpenCritic

EA Sports UFC 6 launched June 19 on PS5 and Xbox Series X/S from Electronic Arts. Critics treat it as a real step forward, even when they aren't sold on every new system. They like the fighting, the presentation and the focus on fighters' stories. They're less sure about Flow State and some of the extra progression layers.

IGN calls Flow State "a slight misstep," but says the "collection of gripping and carefully crafted stories in Hall of Legends and The Legacy make this a celebration of MMA unlike any before it." Elsewhere it describes Flow State as "out of place, like a Street Fighter move dropped into the octagon." That's the tension in the game: UFC 6 wants to honour real fighters, real damage and the grind behind the walkout, then adds a flashy meter that makes the sport feel more arcade than physical.

IGN Italy calls it "not the revolution that fans imagined after three years of waiting," but "a very solid sequel that improves on almost every element of its predecessor." GameHall calls it "the best game in the franchise to date," praising the visuals, refined striking and a roster where fighters feel more distinct. Shacknews says it's its favourite in the series, calling it "content-rich," "beautiful" and tight in the actual fighting.

The scores are steady: 80 from IGN, IGN Italy, Loot Level Chill, Shacknews and ZTGD; 82 from [Everyeye.it](http://everyeye.it/); 85 from GameBlast; 86 from The Games Machine; 75 from Gamer Social Club.

If you play these games for the modes, presentation and feeling of being inside the sport, this looks like a strong entry. If you want a purer sim, Flow State is probably the first thing you'll notice and the last you'll forgive.

![EA Sports UFC 6 screenshot: striking in the octagon](https://perthro.io/assets/blog/2922b1a3bc05abe4.jpg)

## Crushed in Time review scores: 80 on OpenCritic

Crushed in Time came out June 10 on PC, developed and published by Draw Me A Pixel. OpenCritic has 17 reviews, an 80 average and 76% recommending it.

It's a Sherlock Holmes and Dr. Watson point-and-click adventure that keeps breaking its own frame. Instead of ordinary time travel, the pair move through the development history of a game: prototypes, earlier builds, broken scenes, editor-like spaces and the half-finished worlds that exist before a game ships.

Hardcore Gamer calls it "a clever adventure game" with a "compelling meta narrative," and praises the physics-based "point-and-pinch" controls, where you pull, flick, stretch and fling objects instead of telling Holmes to pick them up. It liked the variety of settings, but found the drama near the end poorly handled and the hint system weakest exactly where players are most likely to get stuck.

TheSixthAxis gave 8, calling it "a delightful new style of point & click adventure." You click and hold to grab part of the world, then pull and release. A door might spring open, an object might need flinging across a room, a character might need nudging into place while something else happens. In a genre that still leans on pixel hunts and inventory logic, that physicality stands out. The downside is extra trial and error: timing puzzles mean repeating actions and sitting through repeated dialogue, and one late chapter outstays its welcome, which matches Hardcore Gamer's complaint about the ending.

COGconnected gave 85 and called it a simple point-and-click "pushed to its limits." Checkpoint Gaming and GameSpew both gave 70: they liked the fourth-wall humour, puzzles and premise, but found the stretchy controls sometimes frustrating and not always smooth.

Critics aren't praising polish here. They're praising a specific, odd idea that's easy to grasp, and forgiving rough edges because of it. Go in wanting a comic meta puzzle game rather than a traditional Sherlock story. The real hook is Draw Me A Pixel turning game-development leftovers into puzzles.

## Junkster review scores: 74 on OpenCritic

Junkster came out June 16 on PC. OpenCritic has it at 74 from seven reviews, with an 80 median and a Fair rating. The reviews are warmer than the average suggests.

The common thread: it isn't the most refined 3D platformer, but the building system gives it an identity. Video Chums calls it "a lovely mix for any 3D platforming fan, especially those who love to build and solve puzzles." You gather materials, build robots and use them to cross hazards, reach optional areas or deal with enemies. The fun is in practical tinkering more than movement mastery.

[GAMES.CH](http://games.ch/) calls it "an honest, well-crafted platformer" that offers more than its modest price suggests, thanks to the building twist and strong visuals. Nindie Spotlight gave the highest visible score, 86, calling it "a really pleasant surprise" with smart platforming and creative building.

The lower reviews aren't hostile. PSX Brasil gave 70, calling it full of charm and comfort while noting the story, challenge and graphics aren't impressive. Gamer Social Club, also 70, says it's well made and enjoyable, with a comic-book look and a building mechanic that adds a smart layer, though it can get a little tedious.

Tedium is the thing to watch. Building systems can make a platformer inventive or slow it down if assembly is fussy. Critics don't think Junkster falls apart there; they just don't all think the hook overcomes its modest production values. It sounds like a good weekend game: light, clever in places, and happy to let you bolt together a strange robot to reach somewhere new.

## Which to play

- **EA Sports UFC 6:** the safe mainstream pick. Strong, stable scores and story modes that give the series more purpose, with some new systems that feel more video-gamey than the sport.
- **Crushed in Time:** for players who like puzzle games built around a strong authorial joke. Reviewers keep calling it elastic, meta, funny, clever and sometimes frustrating, which should tell you if it's for you.
- **Junkster:** the small maybe. A 74 with several affectionate reviews, for anyone who likes 3D platformers built on one solid idea rather than spectacle.
