# Truck-kun is Supporting Me from Another World review deep dive: why critics split on Strange Scaffold’s isekai joke

**August 4, 2026 · Perthro**

The title of Truck-kun is Supporting Me from Another World?! is most of the pitch. Strange Scaffold and Frosty Pop made an isekai parody where the mythical truck doesn't vanish after sending someone to another world. It sticks around, drives through a small city hitting pedestrians, feeds them as monsters into a fantasy battle, and tries to help an overworked office climber get home before Monday. It's a great bit. The critic response is about whether it's a good game for long enough.

OpenCritic lists a 71 Top Critic Average with 53% recommending it across 17 reviews, and the scores run from 2/5 to 9/10. Critics mostly agree on what Truck-kun is. They disagree on how much patience they have once the joke has finished introducing itself.

## Truck-kun review scores

It came out July 29, 2026 on PC and Xbox Series X/S. Reviewers describe a three-to-four-hour arcade run riffing on the anime and manga trope of being sent to a fantasy world by a truck, with the driver as co-star.

- The Outerhaven: 9/10
- Gamers Heroes: 80/100
- Shacknews: 8/10
- CGMagazine: 7/10
- DualShockers: 6/10
- Gamer Social Club: 5.5/10
- MonsterVine: 2/5

The positive reviews treat the short scope as part of the charm. Lucas White at Shacknews calls it "one of the most memorable games of the year so far," praising how Strange Scaffold commits to the bit without pretending it's bigger than it is. Scott Adams at The Outerhaven "had a blast," and Gamers Heroes calls the arcade loop "zany" and "satisfying."

The lower reviews understand the premise; they just think the game exhausts it. Daniel Trock at DualShockers was "palpably bored" after about two hours, with the final stretch "an agonizing slog." James Carr at MonsterVine says the shallow gameplay doesn't evolve and repeated runs feel like grinding for its own sake. Gamer Social Club says the charm is there, but the barebones structure and lack of variety can't sustain even the short runtime.

If you find driving chaos funny and enjoy squeezing score objectives out of a small city, it has a real chance. If you need escalation, new ideas or variety, the wheels come off quickly.

![Truck-kun screenshot: the delivery truck at the centre of the joke](https://perthro.io/assets/blog/bc39b3a2e692fc30.jpg)

## The premise

Carissa Ward, a career-focused office worker, is hit by a delivery truck just as her career is about to pay off. She wakes in Talinfold as a fantasy heroine. The guilty, confused driver can still talk to her, and the plan becomes absurdly practical: keep running people over so they appear in her world as monsters, let her defeat them and level up, and get her home before work.

Even the negative reviews respect this. DualShockers calls the hook "very strong." Gamer Social Club liked how the writing briefly touches on burnout and escapism without getting more serious than the joke can support. CGMagazine calls it an unapologetically goofy city sandbox where you and Carissa stop the Skeleton King and get back to the real world.

The joke has two targets: isekai clichés, and work culture, where even a fantasy afterlife has to negotiate with someone's calendar. That fits Strange Scaffold, a studio known for strong premises and odd emotional angles. But a premise isn't a structure. It can't carry four hours alone.

## Why the positive reviews click

Shacknews calls it a "depraved version of Crazy Taxi." You drive through Wenvale crashing into pedestrians and objects, fighting cops, doing quick objectives, grabbing deliveries and hitting jumps, feeding Carissa's little pixel battle window at the bottom of the screen. Objects power her special attack; pedestrians become her enemies. The better reviews say the ridiculousness has rhythm.

Shacknews admits the small scale and notes that story progress slows and gets grindy near the end, which makes its 8/10 more persuasive: the fun outweighed the drag. Zubi Khan at CGMagazine (7/10) describes objectives like destroying parked cars and fences, catching air, smashing billboards and hitting shielded targets with boost or side-slam: clear verbs, readable chaos, one silly idea followed through. Nobody calls it deep. They say it's brief, stupid and tactile in a good way.

![Truck-kun screenshot: the small city every run loops through](https://perthro.io/assets/blog/1ed3aac6a2486114.jpg)

## Where it loses critics: repetition

The negative reviews aren't about controls or performance. They're about repetition.

MonsterVine lays it out. You do timed runs through the same small city. Objectives are randomized but familiar: hit parked cars, drift a set distance, honk, evade cops, collect stars, fill meters. It's frantic at first, then you learn routines, like heading to a parking garage whenever the game wants parked cars, and the city shrinks in your head. A sandbox stops feeling like a playground when you know exactly which corner the next chore needs.

DualShockers says it looked like a wacky Crazy Taxi take on isekai, but the story doesn't go anywhere after the opening, and the last hour is a slog. That's brutal for a game this short; padding in a three-to-four-hour game is hard to forgive.

Daire Behan at Gamer Social Club is the fairest middle: the early runs thrill as you juggle driving objectives with Carissa's battles, but the game shows most of what it can do within the first few runs. Some players enjoy mastery through repetition; others see repetition as emptiness.

A 71 makes it look modestly okay. In fact a few outlets found a memorable arcade joke, and a few found a thin game that ran out of road.

## Should you play Truck-kun?

A single score is almost useless here. What matters is your tolerance for repetition, love of isekai parody, appetite for arcade objectives, fondness for Strange Scaffold's tone, and whether a deliberately stupid premise sounds refreshing or tiring tonight. Nobody sounds indifferent to it; reviewers are amused, disappointed, delighted, bored or briefly charmed.

If you only need the joke to last an evening, the positive reviews say there's fun here. If repetition bothers you, heed the warnings. If you give it a go, a note in [Perthro](https://apps.apple.com/app/perthro/id6764673686) like "Crazy Taxi nonsense, fun for two hours" will tell you more later than the 71 does.
