Perthro
Back to blog

Granblue Fantasy: Relink - Endless Ragnarok review deep dive: critics like the grind, not the story

Critics agree Endless Ragnarok makes Relink's endgame richer. They also agree it is not the story expansion some players wanted.

Granblue Fantasy: Relink - Endless Ragnarok is getting the kind of critic response that says more than a single score can. OpenCritic has it at 81 from 32 reviews, with 84 percent of critics recommending it. That sounds clean enough. A strong expansion, then. But once you read the reviews, the shape is more specific and more interesting.

Critics mostly agree that Endless Ragnarok understands the players who stayed with Relink after the credits. It gives them harder fights, new characters, crossplay, more ways to build a party, and a Conflux mode built around repeatable runs and better farming. The split is over what kind of expansion that makes. If you wanted more story, more character work, or a second swing at the base game's campaign magic, several reviewers came away disappointed. If you wanted a sharper endgame toy box, the reviews are much warmer.

That makes this a useful case for anyone keeping a game journal. A score of 81 does not mean "easy recommendation" in the abstract. It means "recommended if you know what part of Relink you actually liked." That distinction matters.

Granblue Fantasy: Relink - Endless Ragnarok critic score snapshot

OpenCritic lists Granblue Fantasy: Relink - Endless Ragnarok with an 81.3 top critic average, 32 critic reviews, 16 top critic reviews, an 80 median score, and an 84.4 percent recommendation rate. The first reviews landed July 7, with the expansion releasing July 8 on PC and July 9 on Nintendo Switch 2, according to OpenCritic's listing. GameWatcher also lists PS4, PS5, Nintendo Switch 2, and PC via Steam for the July 9 release.

The score range in the reviews I checked runs from TechRaptor's 6.5 to ZTGD's 8.5, with RPG Site and GameWatcher both landing at 8, and COGconnected at 75. That is not a wild critical split, but it is a meaningful one. Nobody in this sample seems confused about what Endless Ragnarok is. They disagree about how much that thing is worth.

ZTGD's review is the cleanest positive read. It calls Endless Ragnarok "a solid DLC for a game such as Relink," then points to the new characters, quality-of-life changes, dense boss fights, summoning system, and build customization as the reasons it works. RPG Site is close behind, calling it "an excellent expansion given its relatively short two-year development turnaround," while still making the tradeoff plain: it expands the endgame loop at the cost of a weak narrative.

On the cooler side, TechRaptor says the expansion "was not the experience I hoped for," then narrows the complaint. The reviewer wanted more story and character work. Endless Ragnarok instead becomes "a gauntlet of brutally difficult boss battles" with lighter context around them. COGconnected is somewhere in the middle. It says combat remains "the shining jewel" and that the expansion is "an amazing time" for people who loved Relink's loop, but it also calls the game "still a pretty bare-bones RPG in a lot of ways."

That is the consensus in miniature. Endless Ragnarok is confident. It is also narrow.

Why critics like the Endless Ragnarok combat loop

The praise starts with combat because, honestly, it has to. Relink was never a sprawling RPG in the old sense. Its best version of itself was closer to a compact action RPG with Monster Hunter-like missions, a big party roster, and a steady drip of build decisions. Endless Ragnarok leans into that with very little embarrassment.

ZTGD describes the structure as alternating between Conflux runs, where players grind materials through randomized challenge sets, and Chaos missions unlocked through a higher Skyfarer grade. The reviewer liked the sense of progression: run Conflux, gather what you need, raise the power ceiling, then take on harder encounters. That is the loop, and the review argues it works because Relink's fights are already mechanically satisfying.

The new summoning mechanic gets some of the warmest attention. ZTGD says bringing a summon into battle is "always an exhilarating feeling," partly because the scale changes so dramatically. You are briefly controlling something huge, landing oversized attacks, and then folding that back into the party's normal rhythm. The review also notes that primal summons can finish Skybound Art chains with area attacks, which sounds like the kind of flourish Relink is good at: loud, useful, and not shy about spectacle.

RPG Site's review focuses more on systems. It notes that Endless Ragnarok arrives alongside a large base-game patch with pain-point fixes, including faster Mastery Tree unlocks and better Sigil search. That matters because the expansion is built for people who will spend a lot of time tuning characters. RPG Site also highlights crossplay as one of the biggest additions, since players across platforms can finally group together.

GameWatcher likes the same broad direction. Its verdict says Endless Ragnarok "stocks the base game with better-balanced and deeper endgame gameplay." The review praises the progression reworks, tactical depth, and Conflux mode, even if it also notes reused maps and foes. That last part is important. Several reviews sound happy with the package, but few make it sound lavish.

Where the Granblue Fantasy: Relink reviews split

The story is where the room gets quieter.

TechRaptor is bluntest. The review says Endless Ragnarok is considered an epilogue, but has "little in the way of story exposition." It describes the plot as light context for fighting powerful Ragnalia monsters and says most of the runtime is boss-focused rather than character-focused. The final summary is just as direct: "Granblue Fantasy: Relink - Endless Ragnarok eschews story for brutally hard bosses."

RPG Site makes the same point with less disappointment. It calls the expansion excellent, but says it is not a full sequel and does not rebuild the game. Instead, it adds harder quests and new mechanics for existing characters. The reviewer seems comfortable with that bargain, though the closing still says the expansion works "at the cost of a lackluster narrative."

COGconnected's review is useful because it comes from a new-player angle. The reviewer went into Relink cold and found the introduction heavy with cutscenes and exposition, like starting a show at season four. That is not exactly an Endless Ragnarok-only problem, but it frames the expansion's biggest risk. The people best served by the DLC are the ones already invested enough to forgive the shape of Granblue's storytelling.

GameWatcher lands in a similar place. It says the base game respected the reviewer's time, but felt a little shallow after the story ended. Endless Ragnarok improves the grind and adds challenge, but offers "not much new in terms of story" and reuses or reskins a lot of what is already there. That is not a dealbreaker for the reviewer. It is the price of entry.

So the disagreement is not about whether Endless Ragnarok has good action. The disagreement is about whether good action is enough.

Who should actually play Endless Ragnarok

If you bounced off Relink because the story felt thin, Endless Ragnarok probably will not change your mind. The reviews do not suggest a hidden character drama or a generous new campaign waiting under the surface. They suggest a combat-first expansion for people who wanted more reasons to keep building, fighting, farming, and experimenting.

If that sounds like you, the critical reception is reassuring. ZTGD's 8.5, RPG Site's 8, GameWatcher's 8, and OpenCritic's 81 average all point to a strong, focused package. The praise is not vague. Reviewers like the new characters. They like the new fights. They like the quality-of-life changes. They like that the endgame has more texture now.

If you are more casual, TechRaptor's 6.5 is the review to read carefully. It does not dismiss the expansion. It says hardcore players looking for challenge may find a worthwhile time investment, but story-first players should be cautious. That is the most useful warning in the whole spread.

The Nintendo Switch 2 angle is also worth watching. COGconnected says Relink is naturally suited to portable play because its quests are closed-off, relatively short, and hub-based. It also says Endless Ragnarok runs well on Switch 2. For an expansion built around repeatable missions, that platform fit could matter more than usual. A grind that feels heavy on the couch can feel easier to live with in smaller sessions.

Why this reception matters

The interesting thing about Endless Ragnarok is that it does not seem designed to broaden Relink. It seems designed to reward the people who stayed. That is a smaller ambition, but not a bad one.

A lot of expansions try to be an apology, a relaunch, or a pitch to lapsed players. Endless Ragnarok reads more like a nod to the existing room. You liked the fights? Here are harder ones. You liked building characters? Here are more characters and systems. You hated parts of the grind? Here are some repairs. You wanted a real story expansion? That part, critics agree, is not really here.

That makes the 81 score feel honest. Not inflated. Not timid. Just conditional.

For Perthro players tracking what they play, this is exactly the sort of release where a plain star rating may not tell the whole story. You might log it as a four-star expansion because it gave you 40 more hours of build tinkering with friends. Someone else might shelve it after one evening because the story barely moves. Both reactions can be true.

The critic consensus is simple enough: Granblue Fantasy: Relink - Endless Ragnarok is a strong endgame expansion with a thin narrative spine. It is better at extending a habit than starting a new one. If Relink's combat loop already had you, critics say this is probably worth the return trip. If you were waiting for a richer story reason to come back, the reviews say to wait, or at least go in with your expectations lowered.