Perthro

Roadmap

Updated September 1, 2026

What we're building next for Perthro.

Live on the App Store·4 things in progress right now

Shipped

Over 159 features have shipped so far, across:

Core platformPlatform integrationsSocial & XPNotifications & subscriptionsTrust & telemetryPolishListing & legalContent & communityQuality gates

In Progress

4

Production verification of ownership badges

Push-notification delivery verification

Supabase RLS audit

Weekly player-feedback triage

Up Next

11

Community channel for player feedback, plus a regular bug-bash schedule

Player feedback intake process, in-app channel triaged weekly into Notion / Linear

Email confirmation + signup flow validated end-to-end with non-technical users, regression-test the form-wipe and delete-account paths

Library-import friction test, record Steam / Xbox / PSN OAuth flows on a fresh account, identify drop-off steps, instrument analytics events at each step

ATT prompt copy iteration, measure consent rate via PostHog; ship a second variant if first under-performs

Push-notification permission ask, defer past first session if dropped, re-prompt after first meaningful action

Crash-free rate target per build (>99.5% sessions, >99.9% users)

Onboarding A/B, measure where users drop off in the 3-step flow, tighten copy on the weakest step

Quality gates

Crash-free rate sustained across the last two releases (>99.5% sessions)

Onboarding tested with non-technical users, full path from email signup → confirmation deep link → first log

Library-import success rate >90% across Steam / Xbox / PSN on a clean install

Later

57

Library & journal

Year-in-Review / Wrapped recap, target shipping before holiday 2026. Table stakes for tracker apps now.

Multi-playthrough log support, each playthrough as its own entry with dates, notes, rating. Differentiator territory: every tracker is bad at replays.

CSV / JSON export of full library + logs, frequently requested; cheap to ship; strong privacy / portability story.

Game bundles + base/extras stat split, table stakes for serious tracking now. Once the IGDB dump surfaces bundle data, we layer cross-platform ownership (Steam / PSN / Xbox) on top, so users see which expansions they already own where.

Tags on logs and reviews, user-defined tags (e.g. "couch co-op", "rainy day", "100%"); library filter by tag.

Storefront field on logs, where it was bought (Steam / GOG / Itch / disc), separate from played-on platform.

Photo / screenshot attachment, single image per log entry to capture the moment.

Bulk-edit logs, multi-select for retag, remove, reschedule.

Game editions consolidation, regional / special-edition dedup using IGDB editions data.

Long-form review tooling, markdown preview, autosave drafts, draft inbox.

Achievement / trophy gallery, surface the per-game and per-profile unlock data we're already syncing from Steam, Xbox, and PSN (names, descriptions, rarity, unlock timestamps); add a "Platinum / 100%" feed entry kind for social signal.

Annual gaming challenge, yearly target (games, hours, platinums, achievements, unique devs) with pace tracking, milestone pushes, and friend visibility. Pairs with the Wrapped recap as the January reactivation hook.

Mood, pace & vibe tags + mood graph, multi-select at log time (cozy / punishing / atmospheric / chaotic / thinky / slow-burn / fast-action…) aggregated into a profile mood-graph viz. Feeds Wrapped identity tags and recommendation signal.

Discovery & recommendations

Trending / new releases tab, release calendar + pre-launch trending. Distinct from the existing public ranked feed (which is review-driven).

Friends-of-friends recommendations, low effort given existing follow graph + taste prefs.

Editorial / curated lists feature expansion, useful onboarding surface for users with empty libraries.

Wishlist deal alerts, push when a wishlist game drops in price on a connected platform.

Pre-order + offset release reminders, extends the shipped release-day local push (9am wishlist alert) with configurable T-24h / T-1h pre-release reminders and pre-order purchase tracking.

"Played by people you follow recently", surface on game detail page.

Subscription-catalog awareness, Game Pass, PS Plus Extra/Premium, EA Play, Ubisoft+ catalog scraped nightly; "On Game Pass" badges on game pages; filter library and wishlist by "available in my subscriptions"; "leaving soon" countdown.

Wishlist arrival pushes for subscription services, Pro feature. Notify when a wishlisted game enters one of the user's linked subscriptions (distinct from the existing price-deal alerts). Mirrors Letterboxd Pro's per-day streaming-arrival push, the highest-loved Pro feature in that space.

Recommendations v2, augments the shipped recommendations engine with pgvector embeddings over IGDB metadata blended with the existing taste-affinity signal, followed-user signal, and anti-redundancy filter (Last.fm-style suppression of games >85% tag-overlapping recent logs). Unlocks a richer "More like this" and a "find a game by mood" natural-language entry.

iOS-platform opportunities

Home screen widgets, now-playing, activity grid, today's streak.

Lock screen widgets, streak counter, today's logged game, next-up wishlist.

Live Activities, "currently playing" pinned in Dynamic Island; auto-syncs to Apple Watch via Smart Stack on iOS 18+ / watchOS 11+.

Apple Watch companion, quick-log, streak nudge, complication.

Share sheet extension, paste a Steam / Xbox / PlayStation Store URL to add the game to backlog or wishlist.

Siri Shortcuts + App Intents, "Log [game] as completed"; Spotlight results for owned games.

Focus filter, Gaming Focus profile that surfaces feed and hides notifications.

StandBy support, night-mode dashboard view.

Customization (Pro / Hero expansion)

Animated game covers, Hero tier; visually distinctive in-feed and on profile.

Custom themes, expand beyond accent color (full color schemes, dark/light variants).

Profile cover GIFs, animated banners for Hero.

Additional alt app icons, expand beyond the current 5.

Custom log entry fonts, ride existing Pro-tier font picker.

Social

Library comparison, "games we both have", overlap percentage with a friend's library.

Comment threads on lists, lists currently feel one-way; opening them up for discussion is overdue.

Quote / repost a review, light social mechanic that surfaces good writing.

Game club mechanic, time-boxed group play with structured show-and-tell.

DMs between mutual follows, opt-in, rate-limited.

Verified studio / press profiles, self-serve verification flow.

Followers list visibility controls, hide your follower list as a privacy lever.

Biweekly community list-prompt, themed prompt every other Sunday (Letterboxd Showdown pattern); end-of-week editorial summary published as a Journal-style entry. Cheap engagement engine; requires editorial voice to run.

Data & power-user

Import from Steam / GOG / generic CSV, accept a widely-used CSV schema so users coming from other trackers can move their data over.

RSS feed of diary entries, auto-publish to a personal blog or IFTTT.

Public read-only API, gated by plan; surfaces the journal externally without cookie scraping.

Webhook on review publish / status change, power-user automation.

Multi-platform

iPad-optimized layout, once the iPhone app has settled.

Android version scoping, revisit once the iOS feature surface stabilizes.

macOS via Mac Catalyst, once iPad layout exists.

Public web profiles, intentionally omitted (private journal positioning); frequently requested. Revisit once the journal voice is consistent.

Moderation

Moderator queue dashboard, sort + claim; needed before community scale.

In-app community guidelines, surface the rules where users post.

Block-list import / export, privacy lever.

Adult-content profile toggle, distinct from the global age gate; user-facing show/hide for adult-tagged games.

Internationalization

App Store localization, minimum ES, FR, DE, JA, KO, pt-BR. Defer until usage signals demand.

Right-to-left layout audit, pre-requisite to AR / HE expansion.

This roadmap is honest about what we're working on, but not a promise on dates. Things shift as we learn from player feedback. Have a question or want to push for something? Email contact@rune.art or read the latest build notes on the blog.