Perthro

The Perthro blog·154 posts since May 2026

Reviews, guides and notes on play.

What critics are saying about new releases, how to get more out of the games you play, and what's new in Perthro.

Stories4 min read

Should you replay GTA V before GTA 6?

Thirteen years later, Los Santos still holds up in places. Whether you need it is another question.

Games we've written about.

Newest first. Pick a cover to read the post.

Every post. 154 so far.

September2026 · 31 posts

  1. Horror games for people who don't like horror

    Features

    Spooky season, without the sleepless nights. Eight games that are creepy, strange or funny, but rarely terrifying.

  2. Why there are so many video game remakes

    Industry

    Remakes used to be a sideline. Now they're some of the biggest releases of the year. Here's why, and what it means for players.

  3. How to clear your backlog before GTA 6

    Guides

    You have about seven weeks. Here's how to spend them so November 19 feels like a fresh start.

  4. The best game recommendations come from people

    Stories

    Store pages know what you bought. A friend knows why you liked it.

  5. Ace Combat 8: Wings of Theve and EA Sports FC 27 review roundup

    Reviews

    Critics call Ace Combat 8 the series at its best. FC 27 reviews are solid, but players are far less kind.

  6. PS5, Xbox, PC or Switch 2? How to choose which version of a game to buy

    Guides

    Most big games now come out everywhere. The right version depends less on the console and more on how and who you play with.

  7. Control Resonant and Silent Hill: Townfall review roundup

    Reviews

    Two big September releases, both praised for their worlds and argued over for how they make you fight.

  8. Well Dweller and Graveyard Keeper 2 review roundup

    Reviews

    A near-unanimous metroidvania about a bird with a matchstick, and a cemetery sim that critics either love or find exhausting.

  9. How to start a video game club with friends

    Guides

    Like a book club, but everyone gets to complain about the final boss.

  10. When to stop playing a game you're not enjoying

    Guides

    Some games get better after ten hours. Most of the ones you're dreading won't. Here's how to tell them apart.

  11. How to rate video games on a five-star scale that means something

    Guides

    Most of us give everything three and a half stars. Here's how to make your ratings tell you something.

  12. Short games you can finish in a weekend

    Features

    Twelve great games under 10 hours, from a two-hour hike to an eight-hour mystery, and every one worth finishing.

  13. Trails in the Sky 2nd Chapter review deep dive: one of 2026's best-reviewed games

    Reviews

    Falcom's remake of Sky SC has critics calling it the series' high point, with one shared complaint: you've walked these roads before.

  14. Fire Emblem: Fortune's Weave review deep dive: why critics love it, and where it drags

    Reviews

    Critics say Nintendo's biggest Fire Emblem has the series' best battles. The question is whether you have 100 hours for everything around them.

  15. Trails series: where to start and play order

    Guides

    Thirteen games, one continent and one long story. Here's the order that makes sense and the three places you can actually jump in.

  16. Marvel's Wolverine review deep dive: why critics love Logan but split on the game

    Reviews

    Insomniac's lowest-scoring Marvel game still has some of the best claws in the business.

  17. How Metacritic and OpenCritic scores work

    Industry

    Two numbers out of 100 that look alike but are built differently, and what each one hides.

  18. Tactics RPGs for beginners: how to start and what to play

    Guides

    Grids, turns and permadeath sound intimidating. A few habits and the right first game make them click.

  19. How to use a walkthrough without spoiling the game

    Guides

    Getting help isn't cheating. The trick is taking only as much as you need, from sources that won't show you the ending.

  20. BrokenLore: DON'T LIE and Hot Wheels Infinite Rush review roundup

    Reviews

    A short horror game and an open-world toy racer, both with strong cores and thin edges.

  21. Are video games too long?

    Features

    Most players never see the credits on big games. The real problem isn't length, it's length that doesn't earn its place.

  22. How to play games with long-distance friends

    Guides

    A regular time, a game everyone can join, one voice setup and something to play when schedules don't line up. That's most of it.

  23. Halloween: The Game review deep dive

    Reviews

    Critics agree IllFonic nailed the fear of being hunted through Haddonfield, and disagree on how much jank they're willing to forgive.

  24. Why so many big games release in the fall

    Industry

    Holiday spending, March fiscal years and awards season all point at the same ten weeks. Here's how it works, and how to get through it.

  25. Why we replay the games we love

    Stories

    A guaranteed good time, the details you missed, and a check-in with who you were the first time.

  26. How to find time to play games when life is busy

    Guides

    You probably have more play time than you think. It just arrives in 25-minute pieces.

  27. The Blood of Dawnwalker review deep dive

    Reviews

    Rebel Wolves' debut wins critics over with its writing, then divides them on whether the 30-day clock and the combat pull their weight.

  28. Moonlighter 2: The Endless Vault review deep dive

    Reviews

    Critics agree the shop-and-dungeon loop is better than ever, but the new 3D look and a flat ending are where they part ways.

  29. How to write a video game review people want to read

    Guides

    Who it's for, what it feels like, what's wrong with it. Get those three right and the rest is detail.

  30. Onimusha: Way of the Sword review deep dive: why an 86 average hides a real split

    Reviews

    Everyone agrees the sword fighting is superb. They disagree on how much padding it can carry.

  31. Why video game music belongs in the concert hall

    Industry

    Game scores were written to loop for eighty hours. Played live by an orchestra, you hear how much was in them.

August2026 · 34 posts

  1. Blood Dungeon review deep dive: why critics split on its platforming twist

    Reviews

    A survivor-like where you have to keep jumping, climbing and dodging. Critics split on what surrounds it.

  2. Resonance and Metal Gear Solid Master Collection Vol. 2 review roundup: reinvention versus preservation

    Reviews

    One sequel changes almost everything; one collection changes almost nothing. Critics like both.

  3. Star Wars Zero Company and Lou's Lagoon review roundup: precision and turbulence

    Reviews

    An XCOM-style Star Wars campaign critics love, and an island escape whose rough edges break the calm.

  4. Games are creative tools, even when you never publish a thing

    Features

    Useful limits, cheap mistakes and permission to make something you'll never share.

  5. How Steam Deck is changing PC game design

    Industry

    Readable text, finished controller support and sane defaults used to be polish. On a handheld, players expect them.

  6. Brigandine Abyss review deep dive: why a 71 average hides a sharper split

    Reviews

    The army-building is absorbing. The battles it leads to often aren't.

  7. Accessibility labels could change how we buy games

    Features

    You shouldn't have to buy a game to find out whether you can play it.

  8. Apple Arcade's September puzzles make the case for no interruptions

    Industry

    A daily score chase and a wildlife jigsaw, both with the ads taken out.

  9. Why game preservation cannot depend on the store staying open

    Industry

    Re-releases come and go. What gets kept depends on archives, end-of-life plans, and the notes players leave behind.

  10. Twisted Tower and STEINS;GATE RE:BOOT review roundup: two fresh releases, two arguments

    Reviews

    A BioShock-inspired carnival shooter and a revered visual novel's third version, both arguing with their past.

  11. Virtual photography: when the game stops and the photographer takes over

    Features

    Hide the HUD, move the camera, and the level you sprinted through turns into something worth looking at.

  12. The Sinking City 2 review deep dive: why critics split on Frogwares' reinvention

    Reviews

    A tighter, scarier sequel. Critics disagree on whether it's also a less distinctive one.

  13. How to find hidden indie games

    Guides

    Search sideways from a game you already love, and stop wishlisting at forty.

  14. Mortal Shell II review deep dive: why critics agree this sequel works

    Reviews

    Cold Symmetry dropped the stamina bar and built a bigger world, and most critics think it paid off.

  15. Video games and friendship: how a game lobby becomes a third place

    Stories

    Why the co-op night outlasts the group chat, and what the research says about friends made through play.

  16. Heave Ho 2, Fading Echo and The Alters: Last Variable review roundup

    Reviews

    One for a group of friends, one for a bright world to move through, and one for players not done with Jan.

  17. Three 2026 game reviews worth your time: Mina, PRAGMATA, and Mixtape

    Reviews

    A Shovel Knight team adventure, a Capcom shooter with a hacking twist, and one last night with friends.

  18. How to keep a game journal past the first week

    Guides

    One sentence after you put the controller down is enough. The hard part is doing it again next week.

  19. August 2026 game review roundup: Marvel Tōkon, Beast of Reincarnation, and Helix

    Reviews

    A confident tag fighter, a divisive Game Freak action RPG, and a wordless monochrome puzzle game.

  20. When a subscription drop makes your backlog louder

    Industry

    Four very different games arrived at once. You only need to pick one tonight.

  21. Big Walk review deep dive: why critics love House House's co-op game

    Reviews

    The Untitled Goose Game team made a co-op walk where the puzzle is explaining what only you can see.

  22. Avatar Legends: The Fighting Game review deep dive: why critics split on the bending fighter

    Reviews

    A rescued licensed fighter that plays beautifully and still needs its training mode finished.

  23. No Man's Sky at ten, and a game nobody can finish

    Stories

    Ten years in, the universe is still mostly unvisited. That suits it.

  24. Granblue Fantasy: Relink - Endless Ragnarok review deep dive: why critics split on the grind

    Reviews

    Harder bosses, kinder farming, not much plot. Whether that's a deal depends on why you stayed.

  25. Doom, Quake, and the odd comfort of old games getting new doors

    Industry

    A Doom cartridge with Vampire Mode and a new Quake episode, one weekend apart.

  26. ReStory: Chill Electronics Repairs and Sovereign Tower review roundup

    Reviews

    A Tokyo repair bench and an Arthurian court: two small PC games critics want to keep.

  27. Onimusha: Way of the Sword, The Blood of Dawnwalker, and Star Wars Zero Company preview roundup

    Reviews

    Three late-summer releases, no scores yet, and previews that already show where the arguments will be.

  28. Splatoon Raiders review deep dive: why critics love Nintendo's solo spin-off

    Reviews

    Salmon Run got loose and became a full game, and critics sound relieved about it.

  29. Beast of Reincarnation review deep dive: why critics are split on Game Freak's action RPG

    Reviews

    Game Freak's first big swing outside Pokemon: a ruined Japan, a parry-heavy sword, and a very good dog.

  30. Small horror games are still the internet's campfire

    Stories

    Twenty minutes, headphones and a door you don't want to open.

  31. Truck-kun is Supporting Me from Another World review deep dive: why critics split on Strange Scaffold’s isekai joke

    Reviews

    An isekai joke about a guilty delivery truck, and how long it keeps critics laughing.

  32. Kusan: City of Wolves, Blue Reflection Quartet, and Case Solved review roundup: critic scores after July 30

    Reviews

    A neon Hotline Miami descendant, an uneven four-game JRPG set, and an afternoon of logic puzzles.

  33. Truxton Extreme review deep dive: why critics are high on the shmup revival

    Reviews

    The first proper Truxton since 1992 lands well, with a few critics grumbling about repeat runs.

  34. Corsair Cove review deep dive: why critics are high on the pirate city builder

    Reviews

    Limbic's pirate haven wins critics over on the cliffs, then loses a few of them at sea.

July2026 · 33 posts

  1. The Relic: First Guardian review deep dive: why critics are split on the Soulslike

    Reviews

    A Korean dark fantasy action RPG with real ideas and a 40-point review spread.

  2. Denshattack! review deep dive: why critics love the train game, and why PC Gamer split

    Reviews

    A ramen-delivery train doing kickflips shouldn't work. Most critics say it does.

  3. DOOM: The Dark Ages | Revelations review deep dive: why critics think the DLC fixes the fight

    Reviews

    The Slayer gets a spear, his dash back, and a campaign that assumes you already know the parry.

  4. The Steam Machine files are a reminder that libraries should feel lived in

    Industry

    Someone is going to make a GabeCube shell, and we're glad Valve is letting them.

  5. Halo: Campaign Evolved, Assassin's Creed Black Flag Resynced, and The Incident at Galley House review roundup

    Reviews

    Three remakes in one week: a famous ring, a pirate memory, and a haunted deduction machine.

  6. Mina the Hollower review deep dive: why critics love it, and where the cave walls close in

    Reviews

    Critics mostly adore Yacht Club's mouse adventure. The holdouts all point at the same thing: the map.

  7. The second life of a game after a 2.0 update

    Stories

    A launch is a first impression. A 2.0 update asks whether you still have room for the game.

  8. The King is Watching review deep dive: critic scores for the strategy sleeper

    Reviews

    A city builder where buildings only work while the king is looking at them.

  9. Big Walk, Marvel Tokon, and The Sinking City 2 preview roundup: critic watchlist for August

    Reviews

    A walking game with friends, a 4v4 Marvel fighter and a Lovecraft sequel turning to survival horror.

  10. Dinoblade review deep dive: critics are split on the dinosaur Soulslite

    Reviews

    A Spinosaurus with a greatsword, played completely straight. Critics mostly love it, with caveats.

  11. Avatar Legends, Disgaea Mayhem, and Final Fantasy X/X-2 HD Remaster review roundup: critic scores for July 23

    Reviews

    One surprise fighter, one shaky spin-off and one classic RPG asking to be bought again.

  12. Steam Train Fest is a reminder that games need smaller shelves

    Industry

    One week, one theme, and a lot of people who really like timetables.

  13. Culdcept BEGINS review deep dive: why critics like this strange board game RPG

    Reviews

    A board game, a deckbuilder and an RPG at once. Critics love it, dice and all.

  14. Hermit and Pig review deep dive: why critics are calling this mushroom RPG a sleeper hit

    Reviews

    A short, funny RPG where an awkward conversation can hurt as much as a fight.

  15. Steam's AI disclosure is clumsy. Keep it anyway

    Industry

    The label is blunt, the capsule art is getting worse, and players still deserve to know how a game was made.

  16. Palworld 1.0 review deep dive: why critics still cannot agree

    Reviews

    Pocketpair's full release is better than ever. Critics still can't agree what that excuses.

  17. Splatoon Raiders, Halo: Campaign Evolved, and Beast of Reincarnation preview roundup: critic watchlist for late July

    Reviews

    A single-player Splatoon, a very shiny Halo remake and a Game Freak action RPG with a dog.

  18. Moss: The Forgotten Relic, D-topia, and The Mound review roundup: critic scores after a strange July week

    Reviews

    A warm non-VR remake, a soft sci-fi puzzler and a hostile co-op horror trip.

  19. The Mermaid Mask review deep dive: why critics quietly love SFB Games' locked-room mystery

    Reviews

    A locked-room murder on a submarine full of strange people, from the Tangle Tower and Crow Country studio.

  20. Dave the Diver: In the Jungle review deep dive: why critics think this DLC is almost a sequel

    Reviews

    Dave goes on holiday and comes back with enough new systems for a second game.

  21. KAZ review deep dive: why critics are hooked on this keyboard roguelite

    Reviews

    A grid, a keyboard and a score target. Critics love it, and say to take breaks.

  22. Devil May Cry 5: Devil Hunter Edition review deep dive: critics praise the Switch 2 port, with caveats

    Reviews

    The combat survived the move to Switch 2. A couple of Special Edition modes didn't.

  23. Steam sale tips: how to buy games you'll actually play

    Guides

    A few habits for the Summer, Autumn and Winter sales, from a team with too many unopened games.

  24. Star Fox review deep dive: critics love the remake, but want Nintendo to aim past nostalgia

    Reviews

    The best version of Star Fox 64 yet. Critics would now like a new Star Fox.

  25. Nintendo Classics and the slow work of keeping old games close

    Industry

    A few more old games, one menu away, and whether your memory of them holds up.

  26. Assassin's Creed Black Flag Resynced review deep dive: why critics are split on Ubisoft's remake

    Reviews

    The Jackdaw still sails beautifully. Whether the remake beats the 2013 original is another matter.

  27. Moonlight Peaks, Hyperwired, and EA Sports College Football 27 review roundup: critic scores after a busy week

    Reviews

    A vampire farming sim, a twin-stick shooter with a plug, and the annual college football game.

  28. When Xbox resets, players need their own memory

    Industry

    More than 3,000 cuts, one blog post, and the part of your library Xbox doesn't hold.

  29. ZERO PARADES: For Dead Spies review deep dive: why critics cannot escape Disco Elysium

    Reviews

    ZA/UM's burned-out spy story gets praised for its writing and measured, every time, against Disco Elysium.

  30. The Adventures of Elliot review deep dive: why critics are split on The Millennium Tales

    Reviews

    Square Enix's first real-time HD-2D adventure looks lovely. Critics argue about the time travel and the fairy who will not stop talking.

  31. Gothic 1 Remake review deep dive: why critics are split on the Colony

    Reviews

    The Colony still wants you dead in the first hour. Critics disagree on whether that is the point or the problem.

  32. TetherGeist review deep dive: why critics think this Celeste-like stands on its own

    Reviews

    A shaman whose spirit can only go so far, and a mountain of rooms built around that limit.

  33. Rhythm Heaven Groove and Splatoon Raiders critic roundup: scores, previews, and what to watch

    Reviews

    One Nintendo game with glowing scores, and one still being watched.

June2026 · 30 posts

  1. Schrödinger's Call and Schrödinger's Cat Burglar review deep dive

    Reviews

    One is about the last phone calls before the world ends. The other is about a cat in two places at once. Same joke, very different reviews.

  2. The Drifter, Shadow Labyrinth, and Eriksholm review roundup: critics split the low-70s three ways

    Reviews

    A pulp noir adventure, a grim Pac-Man Metroidvania and a gorgeous but strict stealth puzzler.

  3. Meccha Chameleon is the kind of Steam hit you cannot plan

    Industry

    Paint yourself, hold still, and hope nobody notices your elbow.

  4. 007 First Light review deep dive: why critics love Bond but argue over the Hitman problem

    Reviews

    Everyone agrees IO Interactive gets Bond. The argument is over how much of Hitman it traded away to get there.

  5. Cozy games don't have to calm you down

    Stories

    The gentle games people remember usually have something sharp underneath the soft art.

  6. Crimson Desert review deep dive: why critics are split on Pearl Abyss's huge swing

    Reviews

    Enormous, technically impressive and very messy. How much of that you'll forgive decides everything.

  7. Dead or Alive 6: Last Round review deep dive: why critics are split on a good fighter in a thin package

    Reviews

    The Triangle System still sings. The rerelease wrapped around it is the problem.

  8. Capcom Spotlight arrives at the right time for a smaller kind of hype

    Industry

    Three games, one stream, and what we hope Capcom actually shows us.

  9. Star Fox, Rhythm Heaven Groove, and Halo: Campaign Evolved preview roundup

    Reviews

    A remake with scores, a rhythm game with charm, and a Halo remake already arguing about its look.

  10. Esoteric Ebb review deep dive: why critics found a Disco-like with teeth

    Reviews

    A one-person RPG about a cleric, an exploded tea shop and an election, and why critics think it earns the Disco Elysium comparison.

  11. EA Sports UFC 6, Crushed in Time, and Junkster review roundup: critics find careful swings and odd little surprises

    Reviews

    The mainstream sports pick, a stretchy meta puzzle game and a small platformer with a building hook.

  12. Marathon review deep dive: why Bungie’s shooter is still splitting critics

    Reviews

    Stylish, mean and brilliant in a firefight. Whether that's worth the first ten hours depends on you.

  13. Windows handhelds are making game libraries feel strangely homeless

    Industry

    The ROG Xbox Ally hides Windows well. It can't tell you why half your library is there.

  14. Forza Horizon 6 and Lego Batman review roundup: critics find two polished crowd-pleasers

    Reviews

    Forza Horizon 6 looks like the week’s safest bet. Lego Batman is lighter, sillier, and better reviewed than expected.

  15. EA Advertising puts brands inside FC and Madden. Where's the line?

    Industry

    Stadium boards are fine. Sponsored challenges in a full-price game are a different deal.

  16. NBA The Run and eFootball Kick-Off review roundup: critics find old sports energy in smaller packages

    Reviews

    An NBA Street descendant and a Switch 2 football game that remembers PES.

  17. Mewgenics review deep dive: why critics call it catnip for roguelike sickos

    Reviews

    The Binding of Isaac meets Into the Breach, with cats. Critics love it, and warn you about it.

  18. Resident Evil Requiem review deep dive: why critics praise Grace and debate Leon

    Reviews

    Grace carries the horror, Leon carries the action. Critics disagree on how well the two halves fit.

  19. Steam's redesign and the fragile business of indie discovery

    Industry

    Players see a cleaner store. Indie developers see a launch plan built on someone else's shelves.

  20. Bluey, Echo Generation 2, and LumenTale review roundup: critics find comfort with caveats

    Reviews

    A family collectathon, a deckbuilding RPG gamble and a creature collector with rough edges.

  21. The Ocarina of Time remake has to compete with your memory

    Industry

    Nintendo can rebuild Hyrule Field. It can't rebuild the room you first played it in.

  22. Invincible VS review deep dive: why critics like the punch and question the staying power

    Reviews

    Quarter Up's Killer Instinct lineage shows in the combat. The questions are about teaching and staying power.

  23. Valheim 1.0 and the odd feeling of finishing a world

    Industry

    Five years of Early Access end with the Deep North. Do you start fresh, or take the old world north?

  24. Pokémon Pokopia review deep dive: why critics made room for Ditto

    Reviews

    A cozy Pokémon builder starring Ditto sounded like an odd spin-off. Critics scored it like a main event.

  25. Perthro is on the App Store

    Updates

    The social gaming journal for iPhone is out of TestFlight and free for everyone.

  26. Saros review deep dive: why critics agree on the action and argue about the story

    Reviews

    Everyone agrees the combat is superb. The argument is over the story and the 20-hour loop around it.

  27. State of Play, Tomb Raider and the pull of old names

    Industry

    A familiar logo gets a game a closer look. The trailer still has to give you a reason to play it.

  28. Lost and Found Co. review deep dive: why critics found a quiet 2026 hit

    Reviews

    A hidden object game with one of 2026's best averages, praised for making looking feel good.

  29. Paralives, Yoshi, Bubsy 4D, and Thick as Thieves review roundup

    Reviews

    A promising life sim, a gentle Yoshi, a better-than-expected Bubsy and an underfed heist game.

  30. The controller is part of the memory

    Stories

    A fight stick, a monitor and a new handheld. The specs will fade; where you played won't.

May2026 · 19 posts

  1. Gothic 1 Remake, Solarpunk, and Hell Let Loose: Vietnam preview roundup

    Reviews

    A cult RPG remake, a peaceful survival game and a 50-v-50 shooter, each with one big question to answer.

  2. Stop Killing Games wins a California Assembly vote

    Industry

    The Crew started it. A California bill wants shutdown notice and a way to keep playing what you bought.

  3. Mixtape review: why the 2026 sleeper has critics split

    Reviews

    A short, song-driven coming-of-age story. The argument is how much game it needs around it.

  4. Mina the Hollower and the value of sharp edges

    Industry

    Yacht Club's new game can take your bones when you die. It also lets you turn that down.

  5. How to choose what game to play next

    Guides

    Start with the evening you've actually got, then pick from three games, not thirty.

  6. Let Disco Elysium's successors earn their own stories

    Stories

    Both games arrive with a famous ancestor. They should get to be more than a comparison.

  7. Coffee Talk Tokyo and the value of games that wait with you

    Industry

    A game about making drinks and listening, released into one of May's busiest weeks.

  8. Breakout at 50, and a game you never really finish

    Stories

    A paddle, a ball and a wall of bricks. Fifty years on, it still makes its point in a few seconds.

  9. A social network for gamers without the scoreboard

    Features

    Follow people, not trends. Share lists, not stats.

  10. How to organise your game library after the import

    Guides

    An imported library is an inventory. Half an hour turns it into something you'll actually use.

  11. Subnautica 2 day one: seven critic reviews, two camps

    Industry

    Half the critics loved the polish. The other half missed the silence.

  12. Forza Horizon 6 finally lands in Japan, and the place was always the point

    Industry

    Colorado, France and Italy, Australia, the UK, Mexico, and now Japan.

  13. Year two of a console is when you actually live with it

    Stories

    Nintendo expects fewer new buyers. Existing owners should get more games.

  14. When your games live in five different storefronts

    Features

    Steam, PlayStation, Xbox, a tin of Switch cartridges and a GOG corner. A case for putting the library back together.

  15. Dragon Quest at forty, and the journal we didn't know we were keeping

    Industry

    The stream is on May 27. The first game came out on the Famicom on the same date in 1986.

  16. What people mean by "Letterboxd for games"

    Features

    The star rating was never the hard part. Games run long, change with patches and live on five storefronts at once.

  17. Mixtape, and the games we keep like songs

    Stories

    A cassette was a record of one night. Most game libraries can't manage that much.

  18. Subnautica 2: when is Early Access done enough?

    Industry

    The sequel arrives missing whole chunks of itself. We'd still rather write about it now than in 2028.

  19. Hello from the TestFlight beta

    Updates

    The Perthro iPhone beta is open. Here's what's in the build, how to join, and how to send us feedback.

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