Granblue Fantasy: Relink - Endless Ragnarok is an expansion to an action RPG that already asked players to care about party builds, repeatable quests and endgame pressure. OpenCritic lists it at an 81 top-critic average, with about 84% recommending it across 77 reviews. That's strong for an expansion built around late-game systems rather than a broad campaign. When the first reviews landed on July 7 it was already 81 from 32 reviews (80 median), and it's held steady as the count more than doubled.
Critics are mostly describing the same thing, then deciding whether it's generous or exhausting.
Cygames developed and published it. It launched July 8, 2026 on PC, with a Switch 2 version listed on July 9. Wccftech also lists PS5 and Xbox Series X/S, and GameWatcher lists PS4. Reviews focus less on platforms and more on who the expansion is for.
Endless Ragnarok review scores
- RPG Fan: 93
- Hardcore Gamer: 90
- TheSixthAxis: 90
- Wccftech: 8.7/10
- ZTGD: 8.5
- RPG Site: 8
- GameWatcher: 8
- COGconnected: 75
- TechRaptor: 6.5
Hardcore Gamer calls it "a great expansion to an already excellent action RPG," with "thoughtful challenges and new strategic options," while warning casual players won't get much out of it without hours of grinding first.
Francesco De Meo at Wccftech says it "makes the game even more fun, while improving the brutal endgame grind." That's the cleanest version of the praise: it doesn't remove the grind; it reorganizes it, softens the worst parts and gives dedicated players better ways to chase power.
RPG Site calls it "highly impressive" but says expectations matter. It isn't a sequel or a rebuild; it builds on Relink's endgame with harder quests, new systems and a patch fixing old pain points. If you wanted a new adventure, it can feel thin. If you wanted better reasons to keep fighting bosses, it delivers.
Austin Suther at TechRaptor (6.5) calls it "more of a gauntlet of tough challenges for veteran players rather than the casual crowd." He praises the new characters, the Conflux mode and summons that can swing a battle, but is blunt about the light story and high difficulty wall. That's the same diagnosis from a different kind of player.
The Conflux: the smartest addition
The Conflux comes up in almost every review. Hardcore Gamer describes a roguelite-style dimension where you clear rooms, pick portals, collect temporary boosts, and decide whether to leave midway or push deeper, which it finds compelling.
Wccftech says it addresses Relink's old power-grind problem, with clearly labelled rewards for forging weapons, upgrading sigils, removing weapon caps and awakening. In a game whose endgame lives on character building, that clarity is a kindness.
RPG Site likes the variety it brings to material farming and the temporary aura buffs, but says it eventually gets repetitive, especially since each difficulty's final bosses don't vary enough. TechRaptor says it makes the grind "less of a hassle" and works well with a podcast on, but lacks depth once you've seen its small pool of room types. It's less a radical new mode than a better container for the repetition Relink already asked of you.
New characters, Master Traits and summons
Endless Ragnarok adds playable characters, Master Traits, summons, Primal Bursts, weapon changes and harder Chaos quests. The higher scores tend to come from reviewers energized by that weight.
Wccftech highlights the new roster (Beatrix, Eustace, Fraux, Fediel, Gallanza and Maglielle) and how distinct they feel, pointing to Beatrix's Delta Clock and Maglielle's support kit. RPG Site notes several unlock options at the start for existing players, with the rest joining through progression.
Master Traits push characters towards different specializations after level 100. Wccftech says they can significantly change playstyles, though unlocking more slots takes serious work. Hardcore Gamer calls them an interesting way to improve endgame builds. You get more levers to pull before the bosses crush you.
Summons are praised with caveats. Wccftech likes how summons and Primal Bursts make Lyria more active and add another tool for Chaos quests. TechRaptor says they can turn a battle but bigger ones feel clunky when bosses move around the arena, and RPG Site agrees. ZTGD is warmest, calling it "always an exhilarating feeling" to bring one in and the package "a solid DLC for a game such as Relink."
RPG Site also points to the big base-game patch alongside it, with faster Mastery Tree unlocks and better Sigil search, names crossplay among the biggest additions, and calls it "an excellent expansion given its relatively short two-year development turnaround." GameWatcher says it "stocks the base game with better-balanced and deeper endgame gameplay," while noting reused maps and enemies.
The story is the weak point
Almost every review agrees. Wccftech calls it "entertaining at best and inoffensive at worst," lacking the base game's punch. RPG Site calls the execution "quite lackluster," with the existing cast doing little. TechRaptor says it's sparse and often feels like an afterthought. COGconnected, coming to Relink fresh, found the introduction heavy on cutscenes and exposition, like starting a show at season four, and called it "still a pretty bare-bones RPG in a lot of ways" while praising combat as "the shining jewel." It adds that Relink's short, hub-based quests suit portable play and that it runs well on Switch 2.
Some players hear "major expansion" and expect new places, big character moments and a second campaign. This is an endgame systems expansion with story glue. If you came to Relink for its cinematic adventure, it may speak past you.
The difficulty jump is real too. Chaos quests are built for optimized characters. Hardcore Gamer recommends it for players already at level 100 who've pushed allies further. Wccftech says enemies hit hard with huge health pools and quickly beat underprepared parties. TechRaptor found even the first major boss gruelling with a review account full of maxed-out gear.
Should you play Endless Ragnarok?
Critics agree it adds meaningful combat systems, makes the grind easier to understand and gives committed players tougher fights worth building for. They also agree the story is thin, the Conflux repeats, and it isn't for casual players who finished the base campaign and moved on. Hardcore Gamer and Wccftech see it deepening the right parts of Relink. RPG Site sees an impressive add-on that needs expectation management. TechRaptor sees a challenge pack that may leave story-first or casual players cold. None of those readings is unfair.
Don't treat the 81 as a universal green light. It's probably excellent if Relink's grind, bosses, builds and co-op structure were what you wanted more of. If you bounced off the old endgame, it's unlikely to win you back. It's for players who looked at Relink's endgame and thought: harder, please, but make the grind kinder.

