Perthro
Forza Horizon 6 finally lands in Japan, and the place was always the point cover art

Industry··5 min read

Forza Horizon 6 finally lands in Japan, and the place was always the point

Colorado, France and Italy, Australia, the UK, Mexico, and now Japan.

Forza Horizon 6 unlocks at 12:01am on May 15 for Premium Edition owners, who get a four-day early access window. Standard and Deluxe editions follow on May 19. After fourteen years and five games, Forza Horizon 6 takes the festival to Japan.

The list so far: Colorado in 2012, then Southern France and Northern Italy, then Australia, then the UK, then Mexico, where Forza Horizon 5 has lived for the last four and a half years. Fans have been arguing about where the series should go next for most of a decade, and Japan has been near the top of that list the whole time.

We've been thinking this week about what the series is actually for. "Driving nice cars somewhere pretty" is close, but it undersells how much of each game is its country.

Every Forza Horizon starts with a country

Read the developer interviews around any Forza Horizon launch and the same process comes up. Playground Games picks the location first, sends a research team, and works with local musicians and artists. For Forza Horizon 5 that included photographers capturing real sky data for the lighting. The festival gets shaped around what the country offers.

Between entries, the car list mostly carries over and the festival structure stays roughly the same. The map is what gets replaced. That's unusual for a racing series. Need for Speed changes the city, Gran Turismo changes the car list, and Forza Motorsport changes the simulation. Forza Horizon changes the setting and treats it as the headline.

It shows in how people play. You can run through the campaign in a weekend, and most people don't. For a lot of players the campaign is an excuse to be out driving the coast road at dawn with the radio on.

Forza Horizon 6 key art showing a car on a road in Japan
Forza Horizon 6 key art showing a car on a road in Japan

Leaving Mexico after four and a half years

Forza Horizon 5 came out in November 2021 and is still getting Festival Playlist updates in 2026, although Windows Central reported earlier this year that support is winding down, with monthly votes on which past playlists to bring back in place of new seasonal content.

That's a long time on one map. Long enough that players know which road has the best sunrise, which mountain pass they use to test a new tune, and which festival spot they drive to without opening the menu. Forza Horizon 6 isn't only competing with other May releases. It's asking people to move out of a place they've half lived in since 2021.

The early access window helps with that. Premium buyers, streamers and the people who've waited longest get Japan to themselves for four days. By the time the wider launch arrives on May 19, the first wave will already know their favourite roads.

What Forza Horizon 6's Japan has to get right

Japan might be the most rendered country in video games. The Yakuza series has been building Kamurocho for almost twenty years. Ghost of Tsushima did feudal Japan. Persona 5 did Tokyo through a high-school lens. Any new version enters a long conversation.

We'd guess the festival version means coastal roads, cherry blossom season and at least one stretch of neon and rain at night, because players now have firm expectations of what a Japanese night drive looks like and will notice if it's missing. Those are guesses, not previews.

The harder part is avoiding a theme-park version of the country. Forza Horizon 5's Mexico worked because it had real altitude, a volcano, coast and city, and a soundtrack built with Mexican artists rather than a generic Latin American mix. Whether Japan gets that same care is the review question that matters, more than the car list or the multiplayer modes.

A Forza Horizon 6 race through the Japanese countryside
A Forza Horizon 6 race through the Japanese countryside

How to log a game you never really finish

A Forza Horizon entry in a game journal doesn't look like one for an RPG. There's rarely a finish date, and the "playing" status can sit there for years. The most useful notes tend to be about the setting and the season: which playlist got you back in, which car you drove all autumn, when you last opened it.

Perthro is comfortable with that. If you connect Xbox Live or Steam, it picks up your Forza sessions and you confirm each one with "Log it". A review can be a line on launch night or a few paragraphs two years later, and you can keep a custom list like "Forza Horizon maps, ranked" if that's the argument you want to have with friends.

Japan, and the old saves

On May 15 the first players land in Japan and the screenshots start. The Mexico save will still be on your drive, and nothing about the new game erases it. Colorado, France and Italy, Australia, the UK, Mexico, and now Japan: six countries in fourteen years. If you've played them all, it's worth writing down which one felt most like a real place to you, before the new one starts rewriting the answer.

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