Perthro

Guides··6 min read

Steam sale tips: how to buy games you'll actually play

A few habits for the Summer, Autumn and Winter sales, from a team with too many unopened games.

Every big Steam sale produces the same cart: two games you've wanted for a year, one you saw in a video an hour ago, and four you can't quite explain. None of that is a disaster. Cheap games are one of the best things about PC gaming, and a 70% discount on something strange is a good way to take a chance on it. The trouble starts later, when the library fills with games you can't remember wanting. These are the Steam sale tips we actually use to keep the good buys and skip the ones that turn into clutter.

Decide what the sale is for before you open the store

Most bad sale purchases happen while browsing. The front page, the discovery queue and the "because you played" rows are built to make everything look timely. Before you open any of that, write down (on paper, in your notes app, wherever) what you're actually shopping for. It can be vague:

Then shop that list first. Anything you find while browsing afterwards has to beat something already on it. That single rule cuts most of the impulse buys, because a random 80%-off roguelite rarely beats the game you've wanted for two years.

Check your wishlist before the front page

Your Steam wishlist is the closest thing you have to a record of past intentions, so start there. Sort it by discount, but read it slowly. For each game, ask whether you still want it or just remember adding it.

Some of those entries will be obvious yeses. Others you'll barely recognise. If a game has sat on your wishlist through three sales and you've never bought it, that's useful information. Either it was never quite for you, or it's waiting for a specific mood. Take it off the list, or write down which mood it's for.

A discount is a price, not a recommendation

Sixty percent off is a fact about timing. It says nothing about whether the game suits you. Before you look at the price, run each candidate past one of these questions (just one, or you'll end up with a spreadsheet):

  1. Can I picture playing this during an ordinary week, not the imaginary week where I have endless free evenings?
  2. Do I want something to finish, or something to live in for months?
  3. Am I buying this because I want it, or because I'm afraid I'll forget about it?
  4. Would I still want it at full price in six months?

The last one is the harshest and the most useful. If the honest answer is no, the discount is doing all the work.

Match the game to the time you actually have

A 100-hour RPG and a three-hour narrative game can cost the same during a sale, and they're very different purchases. The first is a commitment to a season. The second is an evening.

We've all bought the long game for an imagined version of ourselves who has quiet winter weekends and no phone notifications. That person rarely shows up. If your weeknights are short and tired, a game with clean checkpoints and short sessions will get played. The tactics game that needs your full attention might be better saved for a holiday. Buy it now if the price is good, but know that it's for later.

Keep a small "playing next" shelf

Sales make backlogs worse mostly because every new purchase lands in the same undifferentiated pile as everything else. The fix is a small active shelf: three to five games you're actually choosing between right now.

A new sale purchase only goes on that shelf if it pushes something else off. Everything else goes to a wider "someday" list, which is allowed to be large, because nobody's working through it in order. If a game sits on the active shelf for a month without being touched, move it back. It wasn't a failure, just the wrong time for it.

Write down why you bought it

This is the habit that makes the biggest difference a year later. When you buy something in a sale, add one line about why. Not a review, just the reason:

Steam will remember that you own the game. It won't remember any of that. When you're scrolling your library next spring, "bought in the 2026 Summer Sale" means nothing. "Get to this when you want something with rain and synths" gets you playing it.

Shelve without guilt

A sale is also a good moment to clear out. Look at the games you bought in the last sale and never opened. Some you'll still want; move those onto the someday list with a note. Others belonged to a mood that's passed. Mark them shelved and stop carrying them around.

Unplayed games aren't debts. You spent a few dollars on a possibility, and sometimes the possibility doesn't pan out. What adds weight is keeping them in the same list as the games you plan to play this month, where they sit there reproaching you.

When not to buy anything

Sometimes the best sale outcome is an empty cart and a short list. If you're tempted by five games but can't picture when you'd play any of them, write them down and close the store. Steam runs a big sale roughly every season, plus smaller themed events in between. If you still want a game at the next one, buy it then. If you don't, you've saved the money.

Tracking sale purchases across platforms

If you also buy during PlayStation and Xbox sales, the same approach works, but the games end up in three separate libraries that don't talk to each other. That's the problem we built Perthro to solve: it imports your Steam, PlayStation and Xbox libraries into one place, where you can mark games as playing, plan to play or shelved, keep a reorderable backlog with a Next Up view, and leave a one-line note on anything. If you want a broader method for picking from that pile once the sale's over, we wrote one up in how to choose what game to play next.

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