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Stories··7 min read

What to do after you finish a game you loved

The credits roll, and then there's a strange empty evening. A few ways to handle the post-game blues.

You've just finished a game you loved. The credits have rolled, maybe there was a final scene after them, and now you're sitting with the controller in your hand while the main menu plays its music.

The next evening you sit down to play something else and it feels wrong. Nothing grabs you. You open four games and close them all. If that sounds familiar, you're not alone, and it isn't just a feeling people joke about online. In 2026, researchers published the first scientific scale for measuring it. They call it post-game depression. Here's what it is, why it happens and what actually helps.

What post-game depression is

Psychologists Kamil Janowicz of SWPS University and Piotr Klimczyk studied 373 players across two studies and published a scale for measuring the experience in the journal Current Psychology. "Post-game depression is real and could be measured in a reliable way with our questionnaire," Janowicz said.

They found it has four parts:

ComponentWhat it feels likeHow strong it was
Game-related ruminationsYou keep thinking about the game, its story and charactersStrongest
Challenging endSadness or emptiness that it's overStrong
Necessity of repeatingAn urge to replay it or go backModerate
Media anhedoniaOther games, shows and books feel flatWeakest

Players of role-playing games were the most affected, and the more time people spent with RPGs, the stronger their symptoms. The researchers describe it as "a specific type of grief after loss" and stress that it isn't a clinical depressive episode. It's a normal reaction to losing something you cared about.

Why it happens

A long game becomes part of your life. For weeks, you knew what your evenings looked like and where you'd pick up. You spent time with its characters, learned its world and had small goals to chase. When it ends, all of that goes at once.

Research on TV shows offers a useful comparison. When the Australian soap Neighbours ended in 2022, psychologist Adam Gerace of CQUniversity surveyed 1,289 fans. They reported sadness, anger and disbelief, and many said they had no sense of closure. The strongest grief came from fans with the deepest emotional bonds to characters. "Viewers who invest in a series do care about the fortunes of their favourite characters," Gerace wrote. Fans also reported deep gratitude for what the show had given them, which is worth remembering.

There's also a comparison problem. Whatever you play next is measured against something you just loved at its very best moment: the ending. Almost anything looks flat next to that.

A dimly lit living room after a long evening of play
A dimly lit living room after a long evening of play

Finishing a game is rarer than you think

If a game's ending hit you hard, you've done something most players don't. Steam's global achievement stats show how many owners of a game reach its ending. The numbers below are for everyone who owns each game on Steam, as of early October 2026.

GameReached the opening milestoneReached an ending
Baldur's Gate 389% escaped the nautiloid24% completed the game
Clair Obscur: Expedition 3388% set off on the expedition40% reached the end
Hollow Knight: Silksong85% beat the Bell Beast41% reached the first ending
Red Dead Redemption 273% finished Chapter 124% finished Arthur's story
Elden Ring71% beat MargitUnder 3 in 10 saw the most common ending

Nearly nine in ten Baldur's Gate 3 owners start it. Fewer than a quarter see the credits. So when you finish something, it's worth treating as an event, not just the moment you move on.

Give the game a proper ending

The first thing to do is nothing. You don't need to start another game the next day. Let the one you finished sit for a while. Research on holidays suggests the afterglow of something good fades fairly quickly: one Dutch study found that even after a very relaxing trip, people's extra happiness lasted only about two weeks. Enjoy it while it's there.

Then a few things help close it out properly:

The game you can't play twice

Some games hit hardest because you can only experience them once. Outer Wilds is the classic example. Its whole design is about discovering how a tiny solar system works. As its creator Alex Beachum put it early in development, "the sole purpose of exploration is to answer questions about the world you're in." Once you know the answers, you can't un-know them, and players often say they wish they could forget the game and play it for the first time again.

That feeling deserves respect. Not every great game needs a replay, and the "necessity of repeating" the researchers describe doesn't have to be obeyed. Sometimes the memory is the point. We wrote about when replaying is worth it in why we replay the games we love.

Outer Wilds screenshot: the campfire at the start of every loop
Outer Wilds screenshot: the campfire at the start of every loop

How to choose your next game

When you're ready to move on, a few rules make the next one easier to start:

The good news

Post-game blues are a sign the game did its job. It mattered enough to leave a gap. The next one will come along, maybe not tomorrow, and when it does, you get to feel all of this again.

In Perthro, finishing a game is a moment you can log with a rating and a few words, so the games that left a gap are easy to find again later.

Sources

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