Perthro

From the studio.

Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 12 of 12

Features 7 min read

When your games live in five different storefronts

Steam, PlayStation, Xbox, Nintendo, GOG, Itch. The library you actually own is scattered across half a dozen accounts that don't talk to each other. A small case for putting it back together.

Industry 7 min read

Dragon Quest at forty, and the journal we didn't know we were keeping

On May 27, Yuji Horii sits down for the franchise's fortieth. Forty years of save files have made keeping a journal feel almost obvious.

Guides 7 min read

How to write game reviews you'll still want to read in five years

A star rating you wrote in 2021 means almost nothing to you in 2026. A few small habits for writing the kind that still does.

Stories 7 min read

The long music of video games

Game soundtracks are designed to loop for forty hours, not peak for two minutes. That's why so many of us listen to them while doing everything else.

Industry 7 min read

Trailer season is almost here. A small viewing plan.

Showcase season starts again soon. A small plan for the wishlist that always balloons in June, and the games you're actually playing while it does.

Features 7 min read

What people mean when they say "Letterboxd for games"

The phrase has become its own search query. We took it seriously when we built Perthro, and it shaped almost every design choice in the app.

Guides 6 min read

How to play your backlog without burning out

A viral Steam game turns your unplayed library into bosses. A quieter response: keep a small queue, cull what you won't play, and write down what you do.

Stories 6 min read

Mixtape, and the games we keep like songs

Annapurna's narrative adventure lands on Thursday. It is, among other things, a quiet argument for writing the games down at the time you actually played them.

Industry 6 min read

Subnautica 2: when is Early Access done enough?

On May 14, the long-awaited sequel arrives in a build the developers say is two to three years from finished. The release date is the easy part. Knowing when it's done enough to review is the harder part.

Updates 3 min read

Hello from the TestFlight beta

The Perthro iPhone beta is open. Here's what's in the build, how to join, and how to send us feedback.