Steam, PlayStation, Xbox, Nintendo, GOG, Itch. The library you actually own is scattered across half a dozen accounts that don't talk to each other. A small case for putting it back together.
On May 27, Yuji Horii sits down for the franchise's fortieth. Forty years of save files have made keeping a journal feel almost obvious.
A star rating you wrote in 2021 means almost nothing to you in 2026. A few small habits for writing the kind that still does.
Game soundtracks are designed to loop for forty hours, not peak for two minutes. That's why so many of us listen to them while doing everything else.
Showcase season starts again soon. A small plan for the wishlist that always balloons in June, and the games you're actually playing while it does.
The phrase has become its own search query. We took it seriously when we built Perthro, and it shaped almost every design choice in the app.
A viral Steam game turns your unplayed library into bosses. A quieter response: keep a small queue, cull what you won't play, and write down what you do.
Annapurna's narrative adventure lands on Thursday. It is, among other things, a quiet argument for writing the games down at the time you actually played them.
On May 14, the long-awaited sequel arrives in a build the developers say is two to three years from finished. The release date is the easy part. Knowing when it's done enough to review is the harder part.
The Perthro iPhone beta is open. Here's what's in the build, how to join, and how to send us feedback.