Perthro

From the studio.

Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 11 of 12

Guides 7 min read

How to keep your game library useful when Steam feels too big to trust

A malware scare on Steam is not a reason to panic. It is a reminder to keep better notes, slower installs, and a backlog with context.

Industry 7 min read

A crowded week for games, and the problem of remembering

The week of May 18 brings Yoshi, Coffee Talk Tokyo, Lego Batman, and a 61-game indie showcase. That is a lot to want, and a lot to forget.

Stories 8 min read

Breakout at 50, and the shape of a game you never really finish

May is full of new releases, but Breakout turning 50 is the quieter hook. A paddle, a ball, a wall of bricks, and a reminder that small games can stay with us.

Guides 8 min read

How to keep a better Steam Next Fest wishlist

Hundreds of demos are exciting until they become noise. Treat the festival like a small journal project and future-you gets a cleaner trail.

Features 7 min read

A social network for gamers without the scoreboard

Perthro has a friends-and-feed layer built around honest reviews and shared lists, not achievement leaderboards. Here is what that looks like, and what it deliberately is not.

Guides 7 min read

How to organize your game library after the import

An imported library is an inventory, not a record. A practical guide to turning hundreds of games into something you will actually use.

Industry 5 min read

Subnautica 2 day one: seven critic reviews, two camps

Seven launch-day reviews are up. They read as if the writers played two different games — and the disagreement is the most useful thing in the bunch.

Industry 7 min read

Forza Horizon 6 finally lands in Japan, and the place was always the point

Premium buyers get the keys this Friday. Standard buyers wait until Monday. After fourteen years and five countries, the festival is finally going to the place the wishlist has been asking about the whole time.

Stories 8 min read

Year two of a console is where the journal starts

Nintendo's Switch 2 forecast for year two just went down instead of up. A small essay on the difference between the year you buy a console and the years you actually live with it.

Stories 8 min read

The save point and the small art of stopping

Bonfires, typewriters, Pokémon Centers, the sparkle in the road. A small essay on what save points were, and what we quietly lost when games started saving themselves.