Critics mostly love ZA/UM's spy RPG, but every ZERO PARADES review keeps circling the same impossible comparison.
A practical, unhurried guide to choosing what to play when the release calendar, sale pickups, and backlog guilt all show up together.
A sleeper review deep dive on Square Enix and Claytech Works turning HD-2D into an action adventure, and why critics are not fully aligned.
The next game is easy to find. Remembering why it mattered takes a different kind of app.
A 73 OpenCritic average, a 5/10 to 8/10 score spread, and one old RPG question: how much friction is worth preserving?
July release lists are useful, but the better question is what kind of game your weekend actually has room for.
OpenCritic has TetherGeist at 88, but the useful story is how critics read the Celeste comparison, the tether mechanic, and the hard edges. Tags: tethergeist, celeste, reviews, roundup, critic-scores.
Physical games are back in the discourse, but the deeper problem is how digital libraries forget the person playing them.
A 91 OpenCritic average, a pile of perfect scores, and one useful dissenting note about Zelda, Souls, and friction.
July's lighter game release calendar is a chance to notice what you actually want to play next.