Perthro

From the studio.

Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 2 of 12

Reviews 8 min read

ZERO PARADES: For Dead Spies review deep dive: why critics cannot escape Disco Elysium

Critics mostly love ZA/UM's spy RPG, but every ZERO PARADES review keeps circling the same impossible comparison.

Guides 6 min read

How to choose what to play when July gets loud

A practical, unhurried guide to choosing what to play when the release calendar, sale pickups, and backlog guilt all show up together.

Reviews 7 min read

The Adventures of Elliot review deep dive: why critics are split on The Millennium Tales

A sleeper review deep dive on Square Enix and Claytech Works turning HD-2D into an action adventure, and why critics are not fully aligned.

Features 8 min read

A Letterboxd for games should remember why you cared

The next game is easy to find. Remembering why it mattered takes a different kind of app.

Reviews 7 min read

Gothic 1 Remake review deep dive: why critics are split on the Colony

A 73 OpenCritic average, a 5/10 to 8/10 score spread, and one old RPG question: how much friction is worth preserving?

Guides 7 min read

The weekend game is not always the biggest game

July release lists are useful, but the better question is what kind of game your weekend actually has room for.

Reviews 7 min read

TetherGeist review deep dive: why critics think this Celeste-like stands on its own

OpenCritic has TetherGeist at 88, but the useful story is how critics read the Celeste comparison, the tether mechanic, and the hard edges. Tags: tethergeist, celeste, reviews, roundup, critic-scores.

Stories 7 min read

How to keep a game library when the shelf disappears

Physical games are back in the discourse, but the deeper problem is how digital libraries forget the person playing them.

Reviews 7 min read

Mina the Hollower review deep dive: why critics are calling Yacht Club's mouse adventure a masterpiece

A 91 OpenCritic average, a pile of perfect scores, and one useful dissenting note about Zelda, Souls, and friction.

Industry 6 min read

July's quiet release calendar is a gift, if you let it be

July's lighter game release calendar is a chance to notice what you actually want to play next.