Perthro

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Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 3 of 12

Reviews 7 min read

Rhythm Heaven Groove and Splatoon Raiders critic roundup: scores, previews, and what to watch

Critics love Rhythm Heaven Groove, while Splatoon Raiders previews point to a stranger solo experiment than expected.

Features 7 min read

July's release calendar needs a journal, not another tab

The July release rush is a good reminder that a calendar can tell you what exists, but a journal remembers why you cared.

Reviews 7 min read

Schrödinger's Call and Schrödinger's Cat Burglar review deep dive

Two small PC games share a physics joke, but critics are telling two very different stories.

Stories 7 min read

The Steam sale is a mirror, not a mission

A calmer note on Steam Summer Sale temptation, backlog guilt, and why the reason you wanted a game matters more than the discount.

Reviews 7 min read

The Drifter, Shadow Labyrinth, and Eriksholm review roundup: critics split the low-70s three ways

Three modest scores, three very different critical arguments about mood, combat, and player freedom.

Industry 6 min read

Meccha Chameleon is the kind of Steam hit you cannot plan

A two-person indie game turned camouflage into one of Steam’s loudest stories of the month.

Reviews 7 min read

007 First Light review deep dive: why critics love Bond but argue over the Hitman problem

Critics agree IO Interactive understands Bond. They disagree on whether 007 First Light gives up too much of Hitman’s freedom to get there.

Stories 7 min read

Cozy games do not have to calm you down

After Wholesome Direct, a small argument for gentle games with sharper edges and better memory.

Reviews 7 min read

Devil May Cry 5: Devil Hunter Edition review deep dive: why critics like the port more than the package

Critics agree Capcom preserved the speed and feel on Switch 2. The argument is whether this is the version returning players need.

Guides 7 min read

How to choose your next game when July is already full

The release calendar is loud again. You do not have to answer it like a work inbox.