Perthro

From the studio.

Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 9 of 12

Reviews 7 min read

TetherGeist review: why critics keep comparing it to Celeste

A sleeper deep dive on the precision platformer critics keep measuring against Celeste.

Stories 7 min read

The controller is part of the memory

A few June hardware announcements, and a quieter thought about where gaming memories actually live.

Reviews 8 min read

Gothic 1 Remake, Solarpunk, and Hell Let Loose: Vietnam preview roundup

A calm look at June 2026 preview coverage before the review scores arrive.

Industry 7 min read

Stop Killing Games and the problem of memory

A preservation bill passed a California Assembly vote this week. The fight is legal, practical, and quietly personal.

Reviews 6 min read

Schrödinger's Call review: why the 2026 sleeper is hitting 93 on OpenCritic

A small narrative adventure about final phone calls is quietly carrying one of May's strongest critic averages.

Guides 7 min read

How to survive the June game pile without turning it into work

June release lists are already getting loud. Here is a calmer way to choose what to play without turning games into assignments.

Reviews 7 min read

Mina the Hollower review roundup: why critics are calling it Yacht Club’s second masterpiece

Mina the Hollower is sitting at 92 on OpenCritic and Metacritic. The interesting part is why critics think its hard edges work.

Features 6 min read

The best Letterboxd for games is a memory system

A game tracker should help with the release calendar without turning your backlog into homework.

Reviews 8 min read

Mixtape review: why the 2026 sleeper has critics split

A short, music-led story game is sitting near the top of 2026 review charts. The argument is whether it needs more game around it.

Industry 7 min read

Mina the Hollower and the value of sharp edges

Yacht Club Games returns with a harder, stranger kind of launch-week energy.