Perthro

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Build updates, opinions on the medium, and the occasional how-to — written by the team behind Perthro. RSS feed

Archive · page 8 of 12

Reviews 7 min read

Esoteric Ebb review deep dive: why critics are calling it 2026’s quiet CRPG hit

A closer look at the 88 OpenCritic RPG critics keep comparing to Disco Elysium, and why the praise is more specific than the score.

Stories 6 min read

The demo is back, and it changes how a game lives in your head

Steam Next Fest starts June 15. A reflection on why demos matter, how they cut through showcase noise, and why first notes are worth keeping.

Reviews 6 min read

Saros review deep dive: why critics agree on the action and argue about the story

Saros has an 87 average, but the reviews are not as settled as that number looks.

Industry 7 min read

State of Play and the weight of old names

PlayStation's June showcase turned into recaps fast. The lasting question is why familiar names still catch us.

Reviews 7 min read

Lost and Found Co. review deep dive: why critics found a quiet 2026 hit

OpenCritic has Lost and Found Co. at 90 from 19 critics. The interesting part is not the number. It is how warmly reviewers describe the act of looking.

Stories 7 min read

Write down why you wanted the game

June's release calendar is full. The useful habit is not tracking everything. It is remembering why one game caught you.

Reviews 8 min read

Paralives, Yoshi, Bubsy 4D, and Thick as Thieves review roundup

A quieter critic roundup for four new games that are landing in very different ways.

Features 8 min read

Showcase season needs a better place for maybes

Summer showcase season is great at creating desire and terrible at preserving memory. A game wishlist should remember why you cared.

Reviews 7 min read

Zero Parades: For Dead Spies review deep dive: why critics are split

A closer look at why ZA/UM's spy RPG is landing everywhere from 66/100 to 5/5.

Industry 8 min read

Showcase week and the problem of remembering what you wanted

The MIX, Summer Game Fest, and the strange little memory problem hiding inside every crowded showcase week.