Perthro

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Build updates, opinions on the medium, and the occasional how-to, written by the team behind Perthro. RSS feed

Archive · page 8 of 20

Features 7 min read

Let some games wait

Release lists are useful. Guilt is not. Here is a quieter way to keep a game journal, wishlist, and backlog.

Reviews 8 min read

Denshattack! review deep dive: why critics love this train-trick sleeper, except when they do not

Denshattack! has an 88 OpenCritic average, but the useful story is where critics split.

Industry 7 min read

July release lists are useful. Treating them like homework is not

A mid-July note on co-op plans, indie temptation, wishlists, and the quiet art of letting good games wait.

Reviews 7 min read

Dave the Diver: In the Jungle review deep dive: why critics think this DLC is almost a sequel

Critics are treating Dave the Diver: In the Jungle less like a side dish and more like a generous, slightly overstuffed sequel.

Stories 7 min read

The small week between big games

The July release calendar is full of smaller games asking for attention. That may be where the year feels most honest.

Reviews 7 min read

KAZ review deep dive: why critics are hooked on this keyboard roguelite

KAZ launched with an 84 OpenCritic average and a very specific warning: the score chase is good, but your hands may need breaks.

Guides 7 min read

How to pick your next game when the release week gets loud

A practical, low-pressure way to choose what to play when new releases, wishlists, demos, and friends all start shouting at once.

Reviews 8 min read

Devil May Cry 5: Devil Hunter Edition review deep dive: critics praise the Switch 2 port, with caveats

Critics agree DMC5 still sings on Switch 2. The argument is whether Devil Hunter Edition is complete enough.

Guides 7 min read

How to pick your next Steam sale game without making your backlog worse

Steam sale season makes every game feel urgent. Your next game should fit the life you actually have.

Reviews 8 min read

Star Fox review deep dive: critics love the remake, but want Nintendo to aim past nostalgia

Critics agree the Star Fox remake works. The harder question is whether Nintendo should treat that success as a starting point.